![]() But definitely not unheard of! The 90s anime ‘realist’ movement, documented in great detail by Matteo Watzky, had similar commitments. In animation, it is rare to see this level of commitment to anatomical realism. (He wouldn’t always draw in this style, sometimes adopting a more schematic ligne claire style, but this is the one he’s most known for.) ![]() Moebius’s style might be considered a ‘realistic’ style, in that the proportions and anatomy closely correspond to what you might expect in photographic projection of a real person’s face, and he saves most of his stylisation for the rendering. His expression feels thoughtful, perhaps a tad amused, but in a reserved way. So you get the sense that this character is a sort of colonial masculine ideal like you might see in an old movie, a Lawrence of Arabia type of deal - an older authoritative man, who spends a lot of time outdoors. Here an enormous amount of detail in the face structure is shown: you can clearly see the major planes of the face, the wrinkles around the jaw, the shapes of the chin and nose and eyes. Despite this, the face feels unmistakably 3D.Īt other times, particularly in his Western comics as ‘Gir’, Moebius would go for a really hyperdetailed style that’s just overloaded with hatching, as for example here on the cover of The Airtight Garage: Only the face contour and hints of line around the eyes, and the asymmetries in the eyes, lips and nose, tell you about the structure of the face. Here, he omits almost all shading on the face - just a little hatching under the chin - and avoids most lines altogether. But mind you, here’s a crop of one of Moebius’s best-known pictures: Moebius was a very versatile artist who could draw a lot of different kinds of heads, but there are certain hallmarks here - the style of hatching with lines fading into dots, the fairly rounded circular shapes, and the shadow under the cheekbone. I bet you could tell me at once that it’s by Moebius. A particular illustrator’s way of drawing heads can act as a stylistic hallmark. A minute difference in placement of a line can totally change the whole feeling of head. Human heads, and especially faces are really important. This is the power level we need to be able to reach! ![]() Despite this, we can immediately tell all three characters apart from the familiar Kyoshi Warriors such as Suki, because the face models are just very subtly different. In this shot, three villains have disguised themselves as members of a heroic faction called the Kyoshi Warriors who wear face paint and elaborate uniforms. ![]() Here’s a still from Avatar: The Last Airbender, a Korean-animated show that in a sense functioned as a ‘sakuga awakening’ for me. To begin with, I want to look into the question of drawing the human head - one of the few body parts I can be absolutely certain every single reader has! So let’s get started… Well, let’s see if we can bring that fucker back, since I would like to level up my art and that means, more studies. Hi friends! Remember Animation Notes? Sure been a while. ![]()
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